![]() The challenge was then to conceive of new ideas to make those puzzles. It was also the perfect creative outlet to explore new puzzle ideas and make as much use of any given space as I could, which, in turn, led to more ambitious, creative puzzles with far more element reuse.įrom the very beginning, my idea was to make this a mappack with 16 puzzles and 4 world themes. It provided many advantages over its sidescrolling counterparts, such as greater reliability with mouse interactions, and infinite freedom with the visuals (as opposed to being locked to a tileset). For Simile Thoughts, I wanted to take this idea and expand upon it. Both mappacks are designed under the same core idea: instead of a traditional, tileset-based, sidescrolling mappack, both would have their puzzles set in a single, static screen, and make use of the custom background to act as the playable area.įor Hollow Purpose, the single screen was the imposed limitation (as that was the theme of the contest it was made for), and the custom background was the solution I found to make it as flexible as I could. The intent was to create a spiritual successor to Hollow Purpose, my previous Mari0 mappack. ![]() Simile Thoughts is a project that started in roundabout April of 2018 (that is the earliest I can trace any file that directly relates to the project). ![]()
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